There are hundreds of ways to make real money on the Internet by playing online games. But, unfortunately (or fortunately, decide for yourself), not all of them are accessible and easy for beginners, and most of the games are questionable. Sometimes the organizers require a rather large initial payment, and this instantly repels and inspires mistrust, because we all want to make money without losses and investments.
In the twenty-first century, the most popular games are called MMORPGs - multiplayer games. These are semi-strategic games where you can develop your empire indefinitely, war games, etc. are included in this category. Such games have their own virtual money - currencies. Accordingly, for this money, you can improve your character by buying valuable items for him. This increases the interest in the game, adding functionality to it.
The easiest way to monetize the game is to develop your own character, and then sell your hero. This is one of the most used, proven and truly profitable methods.
The most expensive character is a character who can be attributed to a high level and who has a lot of useful properties. Such a hero can cost about several thousand dollars. Everyone knows that it will take a lot of work, desire and time to develop a hero to such parameters. Therefore, it is much easier to buy a ready-made one.
Another option is to sell the game itself. As a rule, the developers upload the available demo version to the network. Its purpose is to captivate the user and force them to purchase the full version of the program, because the demo is limited in time.
Developers of multi-level online also create certain clubs of gamers, for membership in which a fee is charged. Membership in the club gives some privileges in comparison with other players: it is possible to acquire "protection", weapons, game tips, etc. All this "drips" into the treasury of the creators.
Online games are primarily work sites. Therefore, creators have the opportunity to earn side money from advertising and banner clicks, related content and contextual advertising.