How To Create A Game Engine

Table of contents:

How To Create A Game Engine
How To Create A Game Engine

Video: How To Create A Game Engine

Video: How To Create A Game Engine
Video: Ep. 1: Window - Sparky Engine (How To Make a Game Engine) 2024, December
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The main functionality of the game is provided by the central software component - the game engine, which simplifies its development and equips the core technologies. To create a game, you need to understand what the game engines themselves are made of.

How to create a game engine
How to create a game engine

Instructions

Step 1

Please note that the engine for absolutely any game is made up of many, sometimes independent parts. This includes the main menu, game interface, level loading, physics model, collision control, and more. Some parts are needed only for any one genre. For example, in a marine or aviation simulator, a weather module is needed and important, but in a real-time strategy it is either not needed at all, or is of secondary importance. Or, for example, a module of shots with absolutely no need for a football stimulator. A computer game will be assembled from such necessary parts.

Step 2

Use the Delphi programming language, especially if you are still taking your first steps in this area. Delphi is an Object Pascal development environment that is simple and flexible enough to be able to create a full-fledged modern computer game, of any genre, with full three-dimensionality and modern graphics. As a matter of fact, the development environment is a matter of taste for each specific programmer. For example, MSVC ++, unlike Delphi, generates faster code, but Delphi compilation speed is tens, and maybe even hundreds of times faster. Plus a user-friendly interface and precise indication of the line of code containing the error.

Step 3

Consider an example of a primitive graphics engine. It does not yet have multithreading, reference counters, smart pointers, resource priorities, and even the ability to unload a structure that has already become unnecessary. But the current capabilities are quite enough to create a simple, uncomplicated game. And to begin with, this is already a lot.

Step 4

You can instruct the engine to completely hide the initialization code in itself, and also to have the engine load shaders and textures. And if a LostDevice occurs at startup, then it will restore the necessary data itself. And it is also desirable that you can unload all resources and complete all work with graphics with one function.

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