What Perks To Bet On IP In World Of Tanks

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What Perks To Bet On IP In World Of Tanks
What Perks To Bet On IP In World Of Tanks

Video: What Perks To Bet On IP In World Of Tanks

Video: What Perks To Bet On IP In World Of Tanks
Video: Full Crew / Perk Guide - Everything you NEED to know! | World of Tanks 2024, April
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IS - Soviet Tier VII heavy tank. Possesses a powerful weapon with excellent armor penetration and damage, but weak accuracy and long aiming. Reservations are very average, but the dynamics are on top.

What perks to bet on IP in World of Tanks
What perks to bet on IP in World of Tanks

The most essential skills and abilities

Some of the most important skills for tankers are "repair" and "camouflage". If "camouflage" is irrelevant for heavy tanks, then "repair" will always come in handy. Therefore, the first perk for the crew should be exactly "repair". The ability to quickly repair the track and hide can cost the tank its life in battle

The next step is to develop specialized skills. For the commander - "sixth sense" in order to receive information about the detection in a timely manner. For the gunner - "smooth turret rotation", and for the driver - "smooth ride". This will allow you to miss less on the move and in maneuvering combat. For the loader - "desperate" to be able to reload faster, remaining with 10% of the tank's durability.

If aggressive tactics are often used in the game on the tank, you can put "fighting brotherhood" as the third perk. Combined with improved ventilation, the tank's behavior in battle will noticeably improve. If the preference is given to the defense of the base, instead of "brotherhood" pump "disguise". In combination with the installed stereotube, it will be possible to operate in tank destroyer mode and operate in ambushes.

Further perks

Usually, the crew of a Tier 7 tank is rarely pumped more than three perks. But for IS fans, the following set can be offered.

The commander should improve his vision in order not to get into a situation when the tank is shot by an invisible enemy. These are "eagle eye" and "radio interception". To increase the survivability of the machine, learn the skill "jack of all trades".

The gunner will benefit from the skills of "sniper" and "master gunsmith". The first skill will give a bonus to inflicting damage on the enemy, the second - to reduce the unpleasant consequences of a disabled gun.

For a driver-mechanic - the skill of the "king of off-road". It is known that the passability of the IS on soft soils is small. The Virtuoso will not allow light and medium tanks to spin a heavy vehicle. The "Ram Master" in combination with the "heavy anti-splinter lining" equipment will make it possible to inflict 2-3 times more damage during a ram than the tank itself loses.

For the gunner - the skill of "intuition" and "contactless ammunition stowage".

These perks are relevant not only for the IS, but also for all subsequent tanks in this development tree - for the IS-3, IS-8 and IS-7. But if you decide to upgrade the IS crew to the "Rambo" state, replace one of the commander's perks with "mentor". He shows himself to the fullest after several thousand fights.

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