Rates, or rates, is the maximum number of bytes transferred from the server to the user's computer per second. Therefore, the correct setting of rates can significantly change the speed and display of such a game as, for example, Counter Strike, where the interaction of the client computer with the server is decisive.
Instructions
Step 1
Start the admin console by pressing the "~" function key. Or open the "Settings" menu and go to the "Keyboard" item. Select the "Advanced" option and apply the checkbox in the "Enable Development Console" line.
Step 2
Study the possible commands used on the client computer, but ignored by the server: - rate - the value of the number of bytes transmitted by the server to one computer per second; - cmdrate - the value of the number of packets transmitted from the computer to the server per second; - updaterate - the value of the number of packets sent server computer per second.
Step 3
Familiarize yourself with the syntax of commands used on the server, but ignored by the client computer: - sv_maxcmdrate - the maximum value of the cmdrate of one computer; - sv_mincmdrate - the minimum value of the cmdrate of one computer; - sv_maxrate - the maximum value of the rate of one computer; - sv_minrate - the minimum value of the rate of one computer; - sv_maxupdaterate - maximum updaterate of one computer; - sv_minupdaterate - minimum updaterate of one computer.
Step 4
Set the optimal rates in the console: - 30000 - for rate; - 100 - for cmdrate and updaterate. It should be borne in mind that the number obtained by dividing the rate by 1024 should approximately correspond to the actual download speed in Kb / s. Increasing the updaterate can significantly improve shooting, but if the rate is low, the speed at which the information is sent will not benefit from it.
Step 5
Determine the values of choke, or updates not sent due to connection congestion and loss, or loss of sent packets, using the net_graph 3. If necessary, adjust the rate values in accordance with the received loss and choke data.